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Factorio pumps to refinery

WebThe pipe is the most basic method of distribution of fluids. It is commonly used to provide water from offshore pumps to boilers and steam to steam engines for power generation, and later on, crude oil and oil products. … WebSep 15, 2024 · #1 Killcreek2 Sep 15, 2024 @ 8:56pm For a BIG refinery, you will defo require a fluid bus running through it, to avoid pipe throughput issues. Then chain blocks of refineries / crackers / etc to that bus, in much the same way as a belt bus works. Makes it easy to pump-control the different sections on/off, & expand later on.

Step-by-step guide to oil production? :: Factorio General …

WebUsing advanced oil processing, you'll need: 5 refineries. 1 chem plant (H->L cracking) 7 chem plants (L->P cracking) You needn't run them all at 100%, but know that if you do run all 5 refineries, the 8 chem plants will always keep up. Doing so uses 10 crude and 11 water to produce 9 petroleum each second. WebOct 21, 2016 · Pumpjack with two Speed 3 Modules = +100% production = ~ 0.2 oil/s Pumpjack with two Productivity 3 Modules = +20% production, -30% Speed = ~0.084 oil/s So using Productivity modules is worse than no modules at all. (Note that you can use productivity modules in refineries, and other processing buildings... just don't use them in … sted2 https://jsrhealthsafety.com

Optimised Oil Setup : r/factorio - reddit

WebPlace a handfull of pumpjacks, connect with pipes to a tank. Place a pump directly in the other side of tank, with pipe from pump to 3 refineries. Place 2-3 chem plants to make solid fuel from the red and the yellow oil, make plastic from the gas. WebIf you lift one end by the same amount as before the angle is much smaller and the flow per second will be greatly lower. This would be similar to having a pumpjack and refinery side by side verses far apart. Recently I had a crude input pipe connected to 20 refineries, connected to fluid storage tanks. The input pipe was full at 10 but the ... WebIf you're constantly using all the water coming in it'll be at 0/0.1 all the time, but that doesn't mean there is no water passing through, it just means you're emptying the pipes as fast as they're being filled. Try putting a max of 9 engines per pump and you should see the pipes fill up with water. pink frog crafts facebook

What is a good refinery to jack ratio? : r/factorio - reddit

Category:r/factorio - Good ratio of pumpjacks to oil refineries to chemical ...

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Factorio pumps to refinery

(When) Should I use pumps? : r/factorio - reddit.com

A Pump is a multipurpose fluid handling device which can be used to move fluids, perform flow control, prevent back-flow and load/unload trains. The pump can be seen as the inserterfor fluids. When connected to pipes on both ends of the pump and powered, the pump will transfer fluid from the source side to … See more Pumps can move 200 units of fluid per tick, or 12000 per second. This is further limited by the input fluid container: the pump can never … See more Pumps can load and unload fluid wagons at train stops. When a pump is placed with one end facing a rail track and the other end connected to a pipe, it will visually change. When a fluid wagon is stopped adjacent, the pump … See more The pump works as a controllable valve: 1. When powered, the pump will let fluids through, but only in its set direction. 2. If unpowered, the … See more WebAug 8, 2014 · this what i tried, 2 pipes going & inserting the solid from the side, but as you see only the steel plates are being picked, the pipes are not filling the chem plant although it contains the required fluids. any tips, probably gonna feel stupid, but i wanna desperately extinct some locals so i need a flamethrower micomico Long Handed Inserter

Factorio pumps to refinery

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WebPumpjacks extract crude oil from oil fields. Each oil field can be covered by only one pumpjack at a fixed spot. The pumpjack will then output an amount of crude oil per cycle equal to 10 multiplied by the field's yield (e.g. 54 crude oil for 538% yield) per second. Without speed modules, one pumpjack cycle takes one second to complete. Web1. Ravek • 7 yr. ago. It depends on how much your pumpjacks are generating, since that varies greatly. A refinery consumes 2 crude oil per second, so you want your pumpjacks to match that. At a minimum they generate 0.1/s, which means you'd need 20 jacks to keep a single refinery running at max capacity. But a pumpjack on a good spot can ...

WebPlace a handfull of pumpjacks, connect with pipes to a tank. Place a pump directly in the other side of tank, with pipe from pump to 3 refineries. Place 2-3 chem plants to make solid fuel from the red and the yellow oil, make plastic from the gas. Later research Advanced Oil tech, and rebuild with 5 refinery, 1 heavy crack, 5 light crack, 4 ... WebJust add more refineries to make up for the loss in crafting speed (or don't if you're already producing enough). It essentially boils down to getting free oil. No real harm in mixing the modules either, but I'm sure someone will chime in with some esoteric reason not to do such a …

WebSep 27, 2024 · Each Advanced Oil Processing refinery produces 25 Heavy Oil every 5 seconds, or 5 HO/sec. All the HO gets output to a Storage Tank. Lube takes 10 HO/sec to produce. So, for every two Refineries making AOP, I have one Chem Plant making Lube. They are fed from the HO Storage Tank, with an always on Pump. Light Oil takes 40 … WebJun 4, 2024 · FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co...

WebThe pipe is the most basic method of distribution of fluids. It is commonly used to provide water from offshore pumps to boilers and steam to steam engines for power generation, and later on, crude oil and oil products. Unlike transport belts, players and enemies can't walk over them.

WebJun 18, 2024 · Boilers: 14 * 103.0927835 steam produced/water consumed -> 1443,298969 i/sec steam/water. Steam Turbines: Divided by boiler consumption 60 i/sec -> 24.0549828167 steam turbines needed. Pipes: 1500 i/s steam or water -> a pump every 7 segments. Undergrouds count as 2 segments) pink fringe two piece setWebOnly 0.1 oil/s! What to do??? In this tutorial we explore how to get the most out of your oil fields!Factorio Guides on Steam:Factorio Observations, Tips, ... ste cynthiaWebJul 21, 2024 · From refinery, before lube branch pump. Set a pump there. set wire again, say - pump HO only if the HO tank (yes it is still the same tank) is mmore than 19k. That way, you made two branches on Heavy oil, One is preffered for Lube rest of it goes to cracking. This way you need to make care other liquids too. sted2 assaysted 1994WebThe offshore pump produces water from a lake or ocean. It must be placed on a shoreline of a body of water on the map, and connected to a pipe or other object that accepts liquids.It produces 1200 units of water per second. It does not require electricity or fuel to operate.. Offshore pumps are frequently used to provide water for steam engines, though several … sted2 for windowsWebMore control the flow rather than limit it. Much like belts you'll want them to be sitting at full capacity so you can use pumps to turn off or give priority to parts of the factory. Also, if your crude runs out before the train comes back, add another train :D because the factory must grow. Reply. 1 more reply. pink frock for baby girlWebAug 26, 2024 · Pumps physically have to both suck (first) and push (second). That is how they work. A pump develops a low pressure at the inlet and adds pressure to the fluid (with an impeller or piston/plunger) to push it out the discharge side. Now, whether or not it is modeled correctly by software is another thing entirely. Most of the time.. pink frock for women